kirby matchup chart
In addition, Kirby's out of shield options are also worse largely due to his new neutral aerial; which is much weaker, slower and has less range than his previous neutral aerial. FRauDFiSH vs Noggie. In Classic Mode, Kirby can appear as an ordinary opponent, as an ally or opponent in the team battles, alongside Pikachu, Jigglypuff, Pichu, or the Ice Climbers, as a member of a multi-character battle, or as a metal opponent. These type of pages are very useful for eSports, e-sports, Kirby is really easy to master. During the fall, it can also pass through, Kirby throws the opponent on the ground, then stands on the opponent, hitting the enemy with his feet. Most useful if the opponent is behind Kirby. The sweetspot is located on the head of the hammer, while the sourspot is on the handle. Kirby's grab game is now one of the absolute worst in the game. Owing to Kirby's significant drawbacks, there have been only a few professional smashers that have developed his metagame for serious play, with a large number of them failing to place notably in large tournaments. Unlike SSB4, Alot of kirby's copy abilities are pure garbage due to mechanic changes. While having an average dashing speed, he has a terrible air speed (being tied with Ganondorf as the 3rd worst in Melee), so his small size is intended to act as his primary way to approach. His smash attacks are slower and weaker, making them less reliable and more difficult KO moves to land and while his new up aerial is rather powerful, it is slow and difficult to land. Works everytime. He can exhale them as a star to deal damage, or copy their. Matchups in the Super Smash Flash games. His only remaining strengths are that he can abuse his small size to avoid attacks, his tilts are solid and he still has decent edgeguarding potential although the latter two points are still not as effective as they were previously. Actually if you know what you’re doing spamming specials is good. While in this form, only grabs will affect Kirby. The attack will time out after a short period of time, and it can also be cancelled with another use of the move. He does surprisingly well against characters who can struggle to hit his small frame or are vulnerable to edgeguarding, most notably Sheik, Captain Falcon, and Ganondorf. Otherwise, well... good luck. The lack of a projectile can uniquely be rectified if Kirby uses Inhale on an opponent; doing so, however, is risky, due to the attack's start-up and cool-down lag, and some characters will either fail to give him a useful projectile (such as Ness) or a projectile in the first place (such as Captain Falcon). Kirby's wild card is his aforementioned Kirbycide technique, and even this is unreliable; his up throw requires proper placement at the edge of a stage, and Kirby always loses when performed in a last stock situation. When combined with the changes to shieldstun, this significantly hinder the utility and safety of his aerials. 8% (copy), 10% (spit), 8-19% (star collision), Kirby sucks up his opponent. Published on March 13, 2020. Also abuse up tilt. While his forward and back throws are much easier to perform and Kirby always wins when performed in a last stock situation, they are the only throws in the entire Smash series that can be potentially broken out of. He is currently ranked last at 26th place on the current tier list, at the very bottom of the tier list. His new forward and back throws can be used as a sacrificial KO however, they can be escaped from at any time, which can lead to Kirby either self-destructing or at least leaving himself in a vulnerable position after simply using the throws. Kirby's oppressive up tilt has also seen rather drastic nerfs both directly and indirectly. Overall while it is still one of his most useful moves, it is not nearly as effective as it was previously. This move cannot be cancelled. While Kirby is less vulnerable to shield pressure, his own shield pressure is much worse due to the universal reduction to shieldstun and shield damage. If the single Kirby and the Kirby team are KO'd in less than 31 seconds, the player must also fight a giant Kirby. Despite the animation, only the final hit does damage. Wii Fit Trainer - 6.1 Worst Match. Might be a good character to start as (It's also one of the first characters you unlock and is the first character you unlock in world of light. kirby's got a lot of jumps, but he's also light and will be punished if you run low on jumps and air dodge, HARD. Learn to abuse crouch. His already limited combo options have been reduced even further due to the changes to his up tilt and his forward aerial; combined with the introduction of DI. First hit of fair confirms into f smash while the second hit confirms into f tilt. All of Kirby's aerials also have less landing lag; with his average landing lag now being among the lowest. His air speed and jump height have been reduced and Final Cutter covers much less distance, resulting in his recovery becoming very poor. Kombat, Soul Calibre, and any other one on one fighting game. While one of the worst characters in the game as of this post (July 3 2019) Kirby still has some nice advantages. These characters still win the matchup, and have the tools to defeat him should the opponent know the Kirby matchup well, but Kirby has many ways to aggravate them. Kirby has one of the worst matchups spreads in the game. Kirby matchups 2018. This page explains how to successfully counterpick the champion kirby in the game Super Smash Bros. The first three are "normally collectible" trophies that can be found during normal play and in the Trophy Lottery, but the last two are awarded once the player has unlocked all the playable characters involved on those trophies. Kirby does a suplex, hitting the opponent on the ground. Kirby: 41: 5.1--0.023: 6: Fox: 46: 5.0---7: Pikachu: 50: 5.0---0.045: 8: Greninja: 32: 5.0--0.031-0.031: 9: Sonic: 36: 4.9--0.027-0.056: 10: Snake: 34: 4.9---0.028: 11: Yoshi: 36: 4.9---0.054 Escapable during the throw. Owing to his low falling speed and high short hop, Kirby has a poor SHFFL, while his high traction gives him a short wavedash. Kirby uses his Final Cutter attack. Use areals and smash attacks once in a while, KIRBY IS A GOD, USE THE DOWN A, THEN JUMP AND DOWN A, THE DOWN B IS USED AS A SHIELD. Mario's is useless (1-frame jump to fireball is not as floaty) for example, but there are many others too. Was thought to be useless at one point, but is now considered to be one of his better moves. The move is supposed to have four hitboxes with the clean hit dealing 12% however, it is overlapped by the 10% hitbox as the 10% hitbox spawns before the 12% hitbox. Although he still has useful tilts, a strong defensive game and a good edgeguarding game, he struggles in the neutral game and has inconsistent combos, and thus can rarely put his opponent into positions where they are susceptible to edgeguarding. Kirby also has good tilt attacks as well, as Kirby's three tilts, while short-ranged, have a variety of practical applications; his forward tilt and aforementioned down tilt can act as spacing tools, while his up tilt can potentially be used as a combo starter. A majority of Kirby's moves have reduced KO power including his smash attacks, neutral aerial, back aerial, his up throw (his previous forward throw) and Stone. Photo: Kirby Lee, USA TODAY Sports Below is the Week 15 Passing Matchup Chart. Tierlist, tiers, rankings. Escapable during the throw. You can cheese a stock at low percents if you down-air more than once when the opponent is recovering. As a result of this, Kirby was drastically nerfed in his transition to Melee. As a result, his forward and back throws are completely useless; being easy contenders for the worst throws in the game. players that spam with Kirby are just dumb. This is particularly notable because many other bottom-tiered characters have seen no success at all against the top- and high-tiers in the modern metagame, indicating that Kirby may be better than the characters around him and stronger than once thought. Has decent knockback. Arguably Kirby's only effective finishers are his down smash and his up and back aerials, which themselves require a proper read and correct timing from the player in order for them to be a low-risk attack. As a result, if the opponent can button mash out of the grab and throw quick enough, they will remain unharmed while Kirby loses a stock. Version 4 is out: Version 3 of my Matchup Chart Compilation is here, featuring various notable players. Don't worry about falling; Instead play aggressive to wall characters with bad recovery. Abuse his combo game. Having among the lowest weights in the game alongside a low falling speed causes Kirby to be easily KOed from both the upper and horizontal blast lines (Fox is especially notorious in the former category). Very quick and powerful and good for hitting an opponent offstage. Vernias' Kirby MU Chart (07/19/18) Rayxor's MU Chart. In your opinion, which is the worst matchup? Because of this, Kirby can no longer perform any shield break combos and his attacks are generally much more punishable. Super Smash Bros. Kirby is also the character who benefits the least from having an expanded move list. Don’t waste up and down throws if they won’t finish the stock, as they will get stale and deal less damage and knockback. Don’t inhale Pokémon inhale other smash characters. kirby is just plain annoying when you or someone else spams with it. He can also exploit the top tier characters's poor recoveries with his good edgeguarding game, as he can notably gimp characters like Captain Falcon, Ganondorf and even Fox and Falco at low percents with his down aerial due to their short or slow recovery. If your opponent doesn't die, do it again. Kirby uses his Stone ability to turn into a heavy object and plunges to the ground, sliding on non-flat surfaces. Kirby's up throw is much weaker than his previous forward throw and it has gained two new issues; the move can no longer land on platforms above Kirby unless they are very close to the ground and Kirby now loses all of his jumps after using it (his new forward throw also has this issue); which has hindered the utility of the throw and has made it an unreliable KO option. just play with more agile characters. Instead, use down throw to rack up damage. When combined with his lower damage output on most of his moves, this significantly hinders his ability to rack up damage and close out stocks. Kirby combo guide:1.Spam up tilt and then when you feel like Up Smash.2.Downair up tilt,Reapeat.Final smash combo: forward grabforward air,up speical,final smash. Succ little mac and fall off stage. Kirby's sole appearance is on Stage 5: Green Greens. Kirby Chart. Kirby was known as one of the most dominant characters in Smash 64, even after receiving nerfs in the North American release. Using PFF's wide receiver/cornerback matchup chart, here are five wide receivers to target and five to avoid in fantasy football ahead of Week 14 of the 2020 NFL season. Based on the Quick Stamping from the Suplex ability in. In the air, Kirby does a vertical spinning attack that hits multiple times. SSBU Counters isn't endorsed by Nintendo and doesn't reflect the views or opinions of Nintendo or anyone officially involved in producing or managing Super Smash Bros. Super Smash Bros. and Nintendo are trademarks or registered trademarks of Nintendo CO., LTD. Don't spam specials like Down-B/Up-B. Armada also disagrees that Kirby should be at the bottom of the tier list, placing him at 24th on his own, citing Kirby's crouch, tilts, and aerials as having mild utility and versatility. Successfully counterpick kirby matchup chart champion Kirby in the North American release Pokémon inhale other Smash characters is., Georgia head coach Kirby Smart based on the handle Week 3 in the North American release -. Be afraid of spamming crouch when opponents repeatedly approach from the Fire in! Is hit so try jumping or air dodging Kirby tutorial I recommend checking by... 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